Because bans happen. Be prepared.
Let's face it -- Rust is a fun game with a shit anti-cheat, but accounts do get banned eventually depending on how you play. Whether you got too confident or EAC just decided it was your day, you're going to need a new account. And you're going to want it cheap.
The safest and cheapest way to get a Rust account is through these two marketplaces. Both are well-established, have buyer protection, and sellers compete on price so you're not getting ripped off.
You'll find accounts sold with varying levels, hours, skins, and prices. Some are fresh, some have history. Here's what matters and what doesn't.
| Tier | Price | What You Get | Best For |
|---|---|---|---|
| Bare Minimum | $3 - $8 | Fresh account, no hours, no level | Throwaway / testing |
| Recommended | $8 - $15 | Some hours, low-mid level | Looking legit, avoiding F7 reports |
| Ghost Mode | $15 - $30+ | High level, high hours, $15+ inventory | Official "Secure" servers, maximum blend-in |
As cheat developers and users, we recommend getting an account under $15 with some hours on it. That's enough to look legitimate to other players and dodge the instant F7 report that fresh accounts attract. A level 5+ account with 50-100 hours raises zero red flags.
However, if you really want to disappear into the crowd, spend a bit more and get a high-level, high-hour account with a small inventory. About $15 worth of skins is enough. This gets you access to Official "Secure" servers -- which is a joke, because $15 is nothing to most people and the "security" is just a minimum inventory value gate.